Meet Our Founder

Awards

 


Testimonials

"Drama of historical proportions, an awesome guide, and games and challenges, what more could a teen on vacation ask for?"

- School Library Journal's

Touch & Go

Guide to the Best Apps for Children and Teens

 

"The City of Lights was once made bright by the flash of a revolution’s guillotine, and this app provides a glimpse into one of Paris' pivotal backstories... through the eyes of one if its key players, satisfying both historian and eager tourist."

- Kirkus App Reviews

 

App Chats

Sarah Towle and Katie Davis

Burp about iBooks and Apps

on Katie's celebrated podcast #129


What's a StoryApp iTinerary?

Sarah chats with 

Al Vuona of The Public Eye

WICN New England

 

SCBWI Bologna 2012

Whitney Stewart interviews

Author-App Creator, Sarah Towle, for

CYNSATIONS

 

 

Time Traveler Tours

Now Open for Submissions!

Julie Hedlund reveals all...

 

 

Entries in iPhone iPad iPod Touch App (5)

Friday
Sep232011

New App Release On Sale Through Sept 2011

Great News!

 

Apple just approved an updated version of

Beware Madame la Guillotine: A Revolutionary Tour of Paris.

 

To celebrate, I'll be offering the app at the radically discounted price of  

$.99 through 30 September 2011.

That's one week from today.

 

Click Here to Download

 

 

If you like what you see, please don't forget to express your accolades in the App Store.

The more reviews, the merrier!

 

 

P.S. If you are a blogger or journalist interested in reviewing Beware Mme la Guillotine, or an teacher considering using the app as part of a class trip or to complement your current curriculum,

please contact me about how to obtain a free download.

Friday
Sep162011

Kickstarter: A Success Story!

It started back in March, 2011. That's when I learned about the groovy "crowd sourced funding" platform called Kickstarter, dedicated to helping worthy creative projects get the kick start they deserve.

 

The Kickstarter platform enables artists, inventors and entrepreneurs to appeal to the "crowd" – family, friends, friends of friends, etc. – for the support necessary to make great ideas come true.

 

For some years already, I’d been working to produce an interactive StoryApp targeted to traveling teens and families. But the learning curve was great and the road unpaved and hardly straight and I was running out of dough...

 

In fall of 2010, my programming partner up and vanished off the face of the earth after six months of dedicated work. As it turned out, he was unable to handle the project, but unwilling to tell me so directly. It took me another two months to nullify our contract, with the help and expense of a lawyer, of course. So while I hadn’t paid my former collaborator in full, I had by now spent a tidy sum for code that was no good to me.

 

...As 2011 dawned, I was back where I started, unable to collect $200. I needed a kick (re)start. Bad.

 

But almost more importantly, I needed to raise awareness about my project to aid future marketing efforts. Yes, it was also beginning to dawn on me that the work ahead would not end once the app hit the App Store. Yikes! I needed to sell this thing!

 

Kickstarter offered me both a means by which to raise cash as well as consciousness about Beware Madame la Guillotine.

 

It’s pretty easy to set up a Kickstarter campaign:

  • First, read and agree to the Kickstarter guidelines, then apply to post your project on their platform.
  • Upon acceptance, Kickstarter gives you your very own page. You must create a promotional video for your project and upload it to your page along with any additional text explanation. You choose your campaign dollar goal and campaign duration, from 30 to 90 days. You choose your pledge levels and determine the prizes to match each pledge. Take your time; your project isn't public until you press "launch".
  • Once you launch, the clock starts ticking and you're off! From this point, you can change anything but the campaign goal and running time. Now comes the hard part: Spreading the word.

 

But spread the word you must, for if you don’t then no one will know about your project.

 

And if no one knows about it you will not reach your goal.

 

And if you don't reach your goal, you get nada. That's how it works in Kickstarterland.

 

Crowd sourced funding is not investing. Contributions are not even considered tax deductible. But participation brings prizes and other advantages, such as free product releases and invitations to cool events. It’s also a way of saying to your fundee -- with a contribution equal to the cost of the bottle of wine you would no doubt bring to her next dinner party -- “You go girl! I believe in what you’re doing!”

 

In the best of all possible worlds, your immediate contacts will support your project and ask their immediate contacts to support it as well, taking your project idea viral. That’s everyone’s hope, anyway.

 

The focus of my Kickstarter campaign was the interactive StoryApp Tour, Beware Madame la Guillotine: A Revolutionary Tour of Paris.

 

 

Thanks to the enthusiasm of family, friends, colleagues and a few individuals as of yet unknown to me, we made our goal with still four days to go, finishing 120% funded!

 

I am grateful and gratified. And already back at work to produce the bilingual French-English version of the Tour.

 

And, looking VERY forward to getting it into your hands!

 

Images:

Kickstarter Logo 2009, found on Wikimedia Commons.

Kick-starter on a Peugeot motorcycle in 1920, courtesy of Wikimedia Commons.

Shadow Karate Kick, as found on Wikimedia Commons.

Beware Mme la Guillotine promotional video, by Sarah Towle, all rights reserved, 2011.

Wednesday
Mar092011

What’s App all About?

My name is Sarah. I’m a writer, history-buff, language teacher, singer, horse-back rider, wife of the Uber-Mensch and mother of a teenage girl, the Lucky-one-and-only. My teenager, Loo, doesn't think much of me at the moment: not what I wear or how I spend my time or how I chew or what I do.

What do I wear? I dress comfortably, mostly. You have to when you spend most of your day in a chair. Loose-fitting exercise pants are best. Even pajamas.

How do I chew? About that I cannot comment except to say that I don’t chew enough, apparently. I’m so busy I forget to eat most days and Loo doesn’t like it. Especially when I bang on about how important it is for teenagers to have a regular balanced diet and to stay away from sweets. (It’s true, Loo, I’m a hypocrite. But how 'bout surprising me with a sandwich or an apple from time to time.)

How I spend my time is mostly alone, in my chair, as I said. And, honestly, I really don’t mind.

But what I do is not what most other moms do. I work, but I don’t have a "real job" that I go to in an office with an assistant. I’m self-employed -- self-employed and currently self-funded. That's right, I'm gobbling up Loo's future college fund while I sit at home all day alone in my chair.

I am in the business of publishing educational and tourism Apps for iPhone and iPod Touch targeted to youth -- to Loo and her peers. More specifically, the Time Traveler Tours are historically-based StoryApp itineraries.

The first, Beware Madame la Guillotine, is a tour of Paris during the French Revolution guided and narrated by a 24-year-old murderess, Charlotte Corday. It's coming out soon and is only the first. If successful, many more StoryApp Tours to many more cities will follow.

Put the past in the palm of your hand with Time Traveler Tours.

Discover history with those who made it.

Did I mention that writing an App is hard? Did I make it clear that building a small-business is a tremendous amount of work? Did my list of credentials, above, say anything about me as a Marketer or legal mind or IT guru? No.   

Some days the challenge is wholly Sisyphean.

But there’s no convincing Loo. Too her, I’m just a slacker who sits around the house all day in my pajamas eating up her college fund.

If she only knew... 

 

Image by Loo while vacating with me in Carcassonne, France, April 2010.

 

Wednesday
Feb022011

Is the Book Dying?

In a departure from my usual posting about the historical past, I write today about the history being made in our present: The digital revolution and how it is transforming the way we read and experience narrative. 

By the end of 2010, 10.5 million people owned an eReader of some form. An estimated 20+ million will read on an eReader or a tablet PC by the end of 2011. EReaders and tablets represent perhaps the fastest growing market in the history of capitalism, which has led many to ask: Is the book dying? 

Well, yes, in a solid, physical sense anyway, the book may be dying. But the good news is that people are still reading and, as evidenced by the numbers above, they may be reading more than ever before.

The even better news?  Story is alive and well

I’m just back from two professional conferences dedicated to the dual experiences of creating and consuming story:

Digital Book World (DBW) and the

Society for Children’s Book Writers and Illustrators (SCBWI). 

One conference focused on the various media through which story can now be experienced – computers, eReaders, mobile devices – but lacked any real discussion of what makes good creative content. The other was all about great content, but the discussion was perilously behind, even resistant to, the ways in which new media might be used to serve that content. 

By example, everywhere I turned at SCBWI, people were talking about books.  “Are you writing a book?”  “Tell me about your next book.”  “I just signed my third book.”  When a participant asked a top editor of a major house, “to whom should I submit an idea for an app?”, the answer was “pitch your book through the usual channels and if we think it would make good app, we’ll take it from there”. 

But in this age of choice between print or eBooks, apps or socially-networked gaming worlds, it is possible to create a story that won’t work as a book, that may be better suited, as in the case of the Time Traveler Tours interactive storyapps, to mobile device. 

It’s time to stop talking about “books” and to focus on Story. 

These days, it should be the story that determines the medium, not the other way around.  And it’s imperative that members of the traditional publishing industry recognize this because until they do, they’ve lost their role as curators of content. Hence, as Rick Richter of Ruckus Media observes, there are 30,000 apps for kids but only 3,000 worth buying.

In this not-so-brave world of electronic reading devices and smart phones, the boundaries of Story and storytelling are being exploded like never before. Stories are no longer limited to the experience of reading on a page. They can now be read on a screen, or listened to, or played with. They can be expanded such that one can enter into whole story worlds with multiple plots, characters, and perspectives. Through transmedia and networked games, "readers" are transformed as well, no longer merely consuming stories, they experience and even participate in creating them. 

Just as the oral tradition of passing on stories through the storyteller gave way to the development of writing systems, ink and parchment gave way to the printing press, paper and binding, so too have digital media given us new opportunities to share stories in myriad untapped ways.

We need to let go of the term “book” in order to shed the semantic connotation that that word implies.  It’s time for digital media creators and story curators to hook up, collaborate and develop excellent content across all platforms, both digital and print.  

It’s time to let Story speak for itself. 


Coming soon: Beware Madame la Guillotine for iPhone and iPod Touch. 

Paris History in the Palm of your Hand.


Wednesday
Nov102010

Time Traveler Tours Progress Report, III

Beware Madame la Guillotine has a new look! 

Behold the new app title page, hot off the proverbial press:

Art Design by Beth Lower


Image:

Baudry, Paul (1828-1886). Charlotte Corday. 1860. Oil on canvas, 203 x 154 cm. Inv. 802. Photo: Gérard Blot. Musée des Beaux-Arts, Nantes, France. Photo Credit: Réunion des Musées Nationaux / Art Resource, NY.